![]() ![]() The platforming can be stiff at times, however this isn't too much of an issue as puzzling takes a primary role, versus making pixel-perfect jumps. These sections consist of navigating through an interwoven, and tightly designed map, solving puzzles and collecting key items to progress. The wanderer sections comprise the largest portion of gameplay, and are the main meat on the bones of this adventure. A lot of credit goes towards it's soundtrack design for setting a great tone throughout, as well as excellent world building that makes Inmost feel unique unto itself. This influence can also be seen in the pacing, as well as the gameplay and how it deals with fail states. ![]() It should be said here that the light and darkness thing does come off less literal and more of an allegory than it does in Kingdom Hearts, instead taking more likely stylistic influence from titles such as Limbo, Inside and Another World. With the promise of seeing what the nature of this pain is as well as revealing the mystery of how these stories all relate to one another, keeps one compelled right up to the concluding moments. It often waxes lyrical about how all of these protagonists all carry a pain in their souls, and about how the pure-hearted are growing secret flowers or something or other. ![]() There's almost a Kingdom Hearts-ian kind of vibe going on with the plot. The main plot device revolves around three characters, and three distinct play styles in the knight, the wanderer and the girl, respectively. Really it is this narrative, and the presentation of which, that is the principle reason to play Inmost. And although it does paint a bleak picture for the most part, it also has moments of humour and action that balance the narrative. It can be unsettling at times, depressing even. This opinion is perhaps coming from a western perspective (and this title, incidentally, was developed in Lithuania by Hidden Layer Games), but that certainly isn't the case with Inmost. Commonly, when dealing with similar themes, a piece of media will skirt around the topic indirectly or have some kind of saccharine element that'll round off the edges. It is without a doubt a defining factor, and worth mentioning from the off, that it deals with some fairly dark subject matter. The themes present in Inmost aren't going to be for everybody. ![]()
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